A group of Russian modders are recreating Stalker: Shadow of Chernobyl in Cryengine 2 which Crysis uses. I'm not 100 percent sure how far along they are but what I've see so far looks really good. As someone who really liked the gun play in Crysis and the overall atmosphere of the Stalker games it's going to be really cool to see these two put together into the same game.
The video below shows the mod in an early state. The Zone really comes alive in this engine and these guys are really doing a great job. I can't understand what's being said as I don't speak the language (I'm assuming it's Russian) being spoken but just watching it is enough for me it looks really good.
I just saw this video today and they seem to be further along in the process. The guns look a lot better and more in line with what you'd see in the original Stalker games, we also have a brief appearance of the Scar from Crysis and I wonder if they plan on keeping that in. They also show off the drivable cars which is really cool. If you look when he's driving the hands don't look right to me. I've seen other Crysis mods where the hands are suppose to be flesh and they never look right, like you can still see the Nanosuit under the skin textures. I don't know if that's something they can fix but I hope they do.
I'm extremely excited to see this come out if it does. I know huge mod projects like this can fizzle out and never be released but I hope this one makes it out. I don't even care if it's all in Russian when it's released I will still play it.
I will post updates about this whenever I hear new stuff but I can only go by what I read as I don't speak what I'm assuming is Russian.
You can check out their site too but again it's in what I think is Russian.
http://ap-pro.ru/
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Showing posts with label Crysis. Show all posts
Showing posts with label Crysis. Show all posts
Friday, March 18, 2011
Monday, March 14, 2011
The Battle of the Bloom - Crysis 2: Multiplayer Demo Impressions
I have to say I was a little bitter when the Crysis 2 multiplayer demo was only released on the 360. Seeing as Crysis was a PC game to shun the audience that put your game on the map seemed like a bad move to me. Then a few weeks later the word came down that Crytek was indeed releasing the demo on the PC. On March 1st I eagerly downloaded said demo because I was excited to see what Crytek had done with the sequel to one of my favorite games.
I'd seen some video of the demo in action so I knew all about the Call of Duty revamp the Crysis multiplayer had received. Gone are the big battlefields, only to be replaced with close quarters combat and the same perk based level up system most shooters these days have.
Getting into my first match I was greeted with the absolute worst thing in this demo, the Bloom. This game is really and I mean really bright. I usually play my games with the brightness a little higher than suggested and this time I had to turn the in game brightness down to zero and it was still to bright. I blame this on Crytek's over use of bloom. Everything is so shiny, it's blinding. I'm going to take a wild guess on this and assume Crytek is using so much bloom because it's covering up some weak textures. Seeing as they need to cram this game onto the 360 the overall graphics are going to suffer and we all know the secret to covering all that up is with bloom.
The controls are not up to par either. They just feel wrong like there's a slight delay or something. It's like they were going for that "weighted" feel like Killzone 2 but in this game it just doesn't work. When you have a fast paced shooter like a COD or a Halo then you put a weighted delay on the shooting it just feels off. I tried both the mouse and keyboard and my wired 360 controller and neither of them felt right. Also with using the mouse the sensitivity wouldn't stay were I put it often resetting to some random number while I was playing. When you're playing a game and all of a sudden the mouse goes all wonky due to the sensitivity deciding on it's own to change it doesn't inspire confidence.
Everything about this demo feels wrong. It's not fun to play and it's always feels like you're fighting with the game on top of the other players. The bloom is a major problem that needs to be toned down in the final game or preferably taken out all together. The controls are garbage and need major tweaking but I don't think either of these will happen. The first Crysis was a great game with amazing graphics (Part 1 looks better than part 2) and super tight controls. I don't see how Crytek could drop the ball this hard on the sequel but it's a real shame. I know it's only a demo but a demo is suppose to help sell the final product and all playing this demo has done for me is make me not want to play Crysis 2. It took a game I was super excited for and made me not even care. Crytek may address some of my issues in the final game but I'll never know as I will never play Crysis 2. Maybe the mod scene can get their hands on this and actually make the game playable, of that we can only hope.
I'd seen some video of the demo in action so I knew all about the Call of Duty revamp the Crysis multiplayer had received. Gone are the big battlefields, only to be replaced with close quarters combat and the same perk based level up system most shooters these days have.
Getting into my first match I was greeted with the absolute worst thing in this demo, the Bloom. This game is really and I mean really bright. I usually play my games with the brightness a little higher than suggested and this time I had to turn the in game brightness down to zero and it was still to bright. I blame this on Crytek's over use of bloom. Everything is so shiny, it's blinding. I'm going to take a wild guess on this and assume Crytek is using so much bloom because it's covering up some weak textures. Seeing as they need to cram this game onto the 360 the overall graphics are going to suffer and we all know the secret to covering all that up is with bloom.
The controls are not up to par either. They just feel wrong like there's a slight delay or something. It's like they were going for that "weighted" feel like Killzone 2 but in this game it just doesn't work. When you have a fast paced shooter like a COD or a Halo then you put a weighted delay on the shooting it just feels off. I tried both the mouse and keyboard and my wired 360 controller and neither of them felt right. Also with using the mouse the sensitivity wouldn't stay were I put it often resetting to some random number while I was playing. When you're playing a game and all of a sudden the mouse goes all wonky due to the sensitivity deciding on it's own to change it doesn't inspire confidence.
Everything about this demo feels wrong. It's not fun to play and it's always feels like you're fighting with the game on top of the other players. The bloom is a major problem that needs to be toned down in the final game or preferably taken out all together. The controls are garbage and need major tweaking but I don't think either of these will happen. The first Crysis was a great game with amazing graphics (Part 1 looks better than part 2) and super tight controls. I don't see how Crytek could drop the ball this hard on the sequel but it's a real shame. I know it's only a demo but a demo is suppose to help sell the final product and all playing this demo has done for me is make me not want to play Crysis 2. It took a game I was super excited for and made me not even care. Crytek may address some of my issues in the final game but I'll never know as I will never play Crysis 2. Maybe the mod scene can get their hands on this and actually make the game playable, of that we can only hope.
Thursday, February 24, 2011
Maximum Review! Crysis and Crysis: Warhead
Crysis the system killer, the game that's suppose to bring a PC to it's knees. Even today four years after the game was released people still want a PC that can run Crysis at max settings. Recently I played through Crysis for the second time and I played Warhead for the first time yesterday.
Crysis is the story of Raptor team. They're sent to this island to investigate the Koreans who have some bad stuff going on. They've uncovered a relic and they're completely unaware of what they have in their possession. You play as part of Raptor team either Nomad (Crysis) or Psycho (Warhead) and you experience the same story from both of their perspectives. I really liked the way this was handled. There is a certain part in Crysis where Nomad and Psycho split up and this is where Warhead picks up. Both games reference each other with Warhead really bringing the Crysis references as you play through it. As far as the story goes though it's not something we haven't seen before. The military is sent to fight another military and then crap goes south when all of a sudden aliens!
Crysis is a FPS game, you run and gun your way through the jungle fighting your way to the end. This is where Crysis is probably at it's weakest as it's a basic FPS game, it doesn't really bring anything new to the table as far as gameplay. If you've played a PC FPS you've probably played a game like Crysis. The gimmick in Crysis is the Nanosuit which allows you to do some really cool things. You have the basic armor upgrade which is just like armor in any other game. You also get access to super speed which lets you run fast. You can cloak like the Predator which does add something to the gameplay. Cloaking and hiding from the enemy only to sneak up on them for a surprise attack is really cool. Lastly we have the super strength which is interesting. Not only does this give you the power to jump really high it also helps with your aiming. Putting on super strength helps with the weapon sway and reduces the recoil from your guns. I really like the way the strength was implemented in this and for anyone who likes to snipe it's extremely useful.
I don't want anyone to take me saying Crysis is just another FPS to take that to mean it's a bad game because it's far from that. Crysis is at it's core a really fun game, an extremely fun game. The thing I love about the whole thing is the feel of it. The way your character moves and handles his gun is just really nice. The weapon sway as you aim and shoot the little details like your iron sites becoming misaligned as you strafe is a great affect. Crysis unlike many FPS games models the whole character so you can look down and see your feet and legs, it just adds to the immersion.
You can't mention Crysis or Warhead without mentioning the graphics. Both games look amazing. They are both to me still the best looking games out right now. The jungles look amazing but the real star of this show are the snow levels. As I was playing Crysis I was in awe of the snow levels, especially the first one you're in it just looks so good. You do still need a decent machine to play these games at the max settings. While that doesn't mean what it use to meaning you can have a pretty hefty machine at a good price, you still need a good PC. One thing I heard about Warhead when it came out was how it ran better then Crysis but for this this wasn't the case. I had Warhead set up the same way as Crysis and for me it ran worse, with a lot of stuttering and hitching up. Your mileage may vary with this.
The differences between Crysis and Warhead aren't that varied. You get more weapons in Warhead but most of them weren't that useful to me. You have access to mines and claymores but I didn't use either of them my whole time through Warhead. One thing about both games I couldn't stand was how the default weapon was handled. You're given a version of the Scar and it's actually a good gun but the ammo is extremely limited, especially in Crysis. Once you run out of Scar ammo in Crysis you are forced to switch to the KPA assault weapon and I only remember one time where you get access to another Scar but by then you have so much KPA rifle ammo you won't want to swtich. Warhead gives you more Scar ammo to find but it's still to far and between to make much of a difference. It's like all those WW2 games where you're forced to use the German guns. To me it's not as much fun to use the same guns the enemies use all the time but it doesn't really break the game or anything.
Back to the story for a moment Warhead tries to be different than Crysis. While Crysis is a pretty straight forward war story with aliens Warhead also does this but they try to get inside the character of Psycho. We're given some back story and some characters from his past to bring us deeper into his world. None of this was hinted at in the first game so now all of a sudden Crytek is expanding on a secondary character from the first game. It didn't make a lot of sense to me. They try to portray Psycho as a emotionally damaged soldier but it just doesn't work. I don't know how I would of handled it but the way it's presented is just weak. I can sum Psycho up in three words, he is British.
Crysis is awesome. It looks great has great combat and some really cool set pieces. Warhead is good but what Crytek tried to do with it for me hurt the game. trying to flesh out a character in an expansion when the first game didn't have anything like that just feels out of place. Maybe if the first game had gone into the past of Nomad or something, I don't know. You should play Crysis and if you love it then check out Warhead to get more of the story. If you play Crysis and you only liked it or are indifferent then pass Warhead by.
Crysis - 9 out of 10
Crysis: Warhead 6 out of 10
Crysis is the story of Raptor team. They're sent to this island to investigate the Koreans who have some bad stuff going on. They've uncovered a relic and they're completely unaware of what they have in their possession. You play as part of Raptor team either Nomad (Crysis) or Psycho (Warhead) and you experience the same story from both of their perspectives. I really liked the way this was handled. There is a certain part in Crysis where Nomad and Psycho split up and this is where Warhead picks up. Both games reference each other with Warhead really bringing the Crysis references as you play through it. As far as the story goes though it's not something we haven't seen before. The military is sent to fight another military and then crap goes south when all of a sudden aliens!
Crysis is a FPS game, you run and gun your way through the jungle fighting your way to the end. This is where Crysis is probably at it's weakest as it's a basic FPS game, it doesn't really bring anything new to the table as far as gameplay. If you've played a PC FPS you've probably played a game like Crysis. The gimmick in Crysis is the Nanosuit which allows you to do some really cool things. You have the basic armor upgrade which is just like armor in any other game. You also get access to super speed which lets you run fast. You can cloak like the Predator which does add something to the gameplay. Cloaking and hiding from the enemy only to sneak up on them for a surprise attack is really cool. Lastly we have the super strength which is interesting. Not only does this give you the power to jump really high it also helps with your aiming. Putting on super strength helps with the weapon sway and reduces the recoil from your guns. I really like the way the strength was implemented in this and for anyone who likes to snipe it's extremely useful.
I don't want anyone to take me saying Crysis is just another FPS to take that to mean it's a bad game because it's far from that. Crysis is at it's core a really fun game, an extremely fun game. The thing I love about the whole thing is the feel of it. The way your character moves and handles his gun is just really nice. The weapon sway as you aim and shoot the little details like your iron sites becoming misaligned as you strafe is a great affect. Crysis unlike many FPS games models the whole character so you can look down and see your feet and legs, it just adds to the immersion.
You can't mention Crysis or Warhead without mentioning the graphics. Both games look amazing. They are both to me still the best looking games out right now. The jungles look amazing but the real star of this show are the snow levels. As I was playing Crysis I was in awe of the snow levels, especially the first one you're in it just looks so good. You do still need a decent machine to play these games at the max settings. While that doesn't mean what it use to meaning you can have a pretty hefty machine at a good price, you still need a good PC. One thing I heard about Warhead when it came out was how it ran better then Crysis but for this this wasn't the case. I had Warhead set up the same way as Crysis and for me it ran worse, with a lot of stuttering and hitching up. Your mileage may vary with this.
The differences between Crysis and Warhead aren't that varied. You get more weapons in Warhead but most of them weren't that useful to me. You have access to mines and claymores but I didn't use either of them my whole time through Warhead. One thing about both games I couldn't stand was how the default weapon was handled. You're given a version of the Scar and it's actually a good gun but the ammo is extremely limited, especially in Crysis. Once you run out of Scar ammo in Crysis you are forced to switch to the KPA assault weapon and I only remember one time where you get access to another Scar but by then you have so much KPA rifle ammo you won't want to swtich. Warhead gives you more Scar ammo to find but it's still to far and between to make much of a difference. It's like all those WW2 games where you're forced to use the German guns. To me it's not as much fun to use the same guns the enemies use all the time but it doesn't really break the game or anything.
Back to the story for a moment Warhead tries to be different than Crysis. While Crysis is a pretty straight forward war story with aliens Warhead also does this but they try to get inside the character of Psycho. We're given some back story and some characters from his past to bring us deeper into his world. None of this was hinted at in the first game so now all of a sudden Crytek is expanding on a secondary character from the first game. It didn't make a lot of sense to me. They try to portray Psycho as a emotionally damaged soldier but it just doesn't work. I don't know how I would of handled it but the way it's presented is just weak. I can sum Psycho up in three words, he is British.
Crysis is awesome. It looks great has great combat and some really cool set pieces. Warhead is good but what Crytek tried to do with it for me hurt the game. trying to flesh out a character in an expansion when the first game didn't have anything like that just feels out of place. Maybe if the first game had gone into the past of Nomad or something, I don't know. You should play Crysis and if you love it then check out Warhead to get more of the story. If you play Crysis and you only liked it or are indifferent then pass Warhead by.
Crysis - 9 out of 10
Crysis: Warhead 6 out of 10
Friday, July 9, 2010
And all of a sudden... Monsters!!! (SPOILERS!!!)
I'll start off with saying this, I'm going to spoil some games here. The first Far Cry and both Uncharted games are top on my list. I guess by reading the title and this first couple of lines has spoiled something already but I can't help it.
Anyway, most games have a clear cut setting and purpose to the game. You're in this area or environment and you're going to be killing this certain enemy or whatever. Now some games can take a twist and throw you in a completely different direction and it's for the better. The first Doom comes to mind as a game that did this well. You're in a marine base fighting soldiers and some demons but by the end you're wading through Hell killing what I guess is suppose to be the devil. While Doom isn't know for it's story telling it was the first game that came to mind when I was thinking about games that did this change. But really there isn't a whole lot of games that do what I'm about to say. This thing I hate so much I usually refer to as "All of a sudden, monster."
First up Far Cry. I liked Far Cry I played it when it first came out and I thought it was a good FPS. Controls felt great and for the time it was an amazing looking game. You spend a big chunk of time going through the jungle killing soldiers not the most original thing but it was fun. Now it's been awhile sense playing this but I don't remember a big setup for what happens about halfway through or more towards the end of the game but it happens. All of a sudden you have to fight monsters, these mutated super soldiers things gone wrong. (It totaly hints at these monsters. I just loaded the game again and it shows them to you in the opening cinematic, I still hate that they're in the game) It completely ruined the game for me. I don't remeber if this was a twist I knew about going into the game but it still ruined the game for me. I killed one or two of these things and then closed the game and uninslalled it. I thought it was the dumbest thing I'd ever seen.
Then a few years later I played a little game called Uncharted (This all applies to Uncharted 2 as well), you're Nathan Drake in the jungle hunting treasure and smoking dudes along the way. Now I know this was never brought up before it happened but BAM! You're fighting zombie monster Nazis out of nowhere near the end of the game and it makes no damn sense. I was so close to the end of Uncharted when this crap happened I finished the game but in the end I thought it made the game just seem stupid. Uncharted 2 does the same gimmick but with these blue guys with bows and the same thing that makes these blue men powerful making the final boss just cheap and not fun to fight at all.
Another game from Crytek was Crysis and this game did the here are some monsters in the form of aliens but they were hinted at very early on and not just thrown at you with no rhyme or reason.
Now why does this bother me? For one if it doesn't match with the story it's just unneeded. In the case of the two Uncharted games it just wasn't needed, ever. They would of been better games without all that supernatural out of left field crap. But my one big time complaint with this happening is the game is never balanced for it. The whole way through these three games the challenge is fair and the guys can be taken down with your guns easily. The monsters appear and they are always way to powerful. In Far Cry after I killed a couple of the Trigen monsters I was completely out of ammo with none in site and more of those things in my way. Same thing in Uncharted 2 fighting the blue dudes. I know they're all suppose to be monsters and have poweres but half of an AK-47 magazine to somethings head should kill it, or how about you put the needed ammo around as you fight them. It's just ends up frustrating me, not at the challenge I like a good fair balanced challenge but when it's plainly broken it's just not right. What got me thinking about this stuff is I'm considering firing up the first Far Cry to try and finish it but having to deal with those blasted Trigens makes me not want to bother. I did finish both Uncharted games but in the end I thought the stories were crap even though I love the characters and how they interact with each other. I don't want to get into that right now so I'll end this here.
Anyway, most games have a clear cut setting and purpose to the game. You're in this area or environment and you're going to be killing this certain enemy or whatever. Now some games can take a twist and throw you in a completely different direction and it's for the better. The first Doom comes to mind as a game that did this well. You're in a marine base fighting soldiers and some demons but by the end you're wading through Hell killing what I guess is suppose to be the devil. While Doom isn't know for it's story telling it was the first game that came to mind when I was thinking about games that did this change. But really there isn't a whole lot of games that do what I'm about to say. This thing I hate so much I usually refer to as "All of a sudden, monster."
First up Far Cry. I liked Far Cry I played it when it first came out and I thought it was a good FPS. Controls felt great and for the time it was an amazing looking game. You spend a big chunk of time going through the jungle killing soldiers not the most original thing but it was fun. Now it's been awhile sense playing this but I don't remember a big setup for what happens about halfway through or more towards the end of the game but it happens. All of a sudden you have to fight monsters, these mutated super soldiers things gone wrong. (It totaly hints at these monsters. I just loaded the game again and it shows them to you in the opening cinematic, I still hate that they're in the game) It completely ruined the game for me. I don't remeber if this was a twist I knew about going into the game but it still ruined the game for me. I killed one or two of these things and then closed the game and uninslalled it. I thought it was the dumbest thing I'd ever seen.
Then a few years later I played a little game called Uncharted (This all applies to Uncharted 2 as well), you're Nathan Drake in the jungle hunting treasure and smoking dudes along the way. Now I know this was never brought up before it happened but BAM! You're fighting zombie monster Nazis out of nowhere near the end of the game and it makes no damn sense. I was so close to the end of Uncharted when this crap happened I finished the game but in the end I thought it made the game just seem stupid. Uncharted 2 does the same gimmick but with these blue guys with bows and the same thing that makes these blue men powerful making the final boss just cheap and not fun to fight at all.
Another game from Crytek was Crysis and this game did the here are some monsters in the form of aliens but they were hinted at very early on and not just thrown at you with no rhyme or reason.
Now why does this bother me? For one if it doesn't match with the story it's just unneeded. In the case of the two Uncharted games it just wasn't needed, ever. They would of been better games without all that supernatural out of left field crap. But my one big time complaint with this happening is the game is never balanced for it. The whole way through these three games the challenge is fair and the guys can be taken down with your guns easily. The monsters appear and they are always way to powerful. In Far Cry after I killed a couple of the Trigen monsters I was completely out of ammo with none in site and more of those things in my way. Same thing in Uncharted 2 fighting the blue dudes. I know they're all suppose to be monsters and have poweres but half of an AK-47 magazine to somethings head should kill it, or how about you put the needed ammo around as you fight them. It's just ends up frustrating me, not at the challenge I like a good fair balanced challenge but when it's plainly broken it's just not right. What got me thinking about this stuff is I'm considering firing up the first Far Cry to try and finish it but having to deal with those blasted Trigens makes me not want to bother. I did finish both Uncharted games but in the end I thought the stories were crap even though I love the characters and how they interact with each other. I don't want to get into that right now so I'll end this here.
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