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Showing posts with label STALKER. Show all posts
Showing posts with label STALKER. Show all posts

Friday, March 18, 2011

Stalker: Shadow of Chernobyl - Being Recreated In Crysis

A group of Russian modders are recreating Stalker: Shadow of Chernobyl in Cryengine 2 which Crysis uses. I'm not 100 percent sure how far along they are but what I've see so far looks really good. As someone who really liked the gun play in Crysis and the overall atmosphere of the Stalker games it's going to be really cool to see these two put together into the same game.

The video below shows the mod in an early state. The Zone really comes alive in this engine and these guys are really doing a great job. I can't understand what's being said as I don't speak the language (I'm assuming it's Russian) being spoken but just watching it is enough for me it looks really good.




I just saw this video today and they seem to be further along in the process. The guns look a lot better and more in line with what you'd see in the original Stalker games, we also have a brief appearance of the Scar from Crysis and I wonder if they plan on keeping that in. They also show off the drivable cars which is really cool. If you look when he's driving the hands don't look right to me. I've seen other Crysis mods where the hands are suppose to be flesh and they never look right, like you can still see the Nanosuit under the skin textures. I don't know if that's something they can fix but I hope they do.




I'm extremely excited to see this come out if it does. I know huge mod projects like this can fizzle out and never be released but I hope this one makes it out. I don't even care if it's all in Russian when it's released I will still play it.

I will post updates about this whenever I hear new stuff but I can only go by what I read as I don't speak what I'm assuming is Russian.

You can check out their site too but again it's in what I think is Russian.

http://ap-pro.ru/

Thursday, March 17, 2011

Once More Into The Zone - STALKER: Clear Sky (Clear Sky Complete Mod) Review

As I've said a bunch on this blog anyone who reads what I write knows I love Stalker: Shadow of Chernobyl. I've played SOC countless times, Vanilla and with Mods installed. I absolutely love everything SOC brings to the table but I have never played any of the follow up games, Clear Sky or Call of Pripyat. I decided that was extremely uncalled for and decided to right this wrong and finally play both games.

Just moments ago I finished Stalker: Clear Sky with the Clear Sky: Complete Mod installed. I had previously tried to play Clear Sky but was met with glitches, bugs and other assorted crap keeping me from playing the game. The biggest one I encountered was early on where I just randomly died as I hit the quick save key. Well guess what happened? Yep, the death was in the quick save. I would of lost a lot of progress if I reloaded the auto save so I decided to just forget Clear Sky and go play Shadow of Chernobyl again.

Why did I wait until now to try playing this with a Mod installed? I like to play through games the first time as pure as possible or vanilla as some people call it. Even if I'm playing some really old game that needs a source port to run right on modern PCs I try to get one that doesn't change the base game at all. Complete is a series of mods that does this very thing. You can find a Complete mod for all three Stalker games and I figured if I was going to go through the buggy mess that is Clear Sky I should try Complete with it, so that's what I did. How does this notoriously glitch filled game handle with this mod and how is the game overall? Well read on to find this out!

Clear Sky is the second game in the Stalker series but it's a prequel to Shadow of Chernobyl taking place immediately before the events of the first game. You play the role of a Stalker named Scar. In the intro you see Scar leading a group of scientists through the Zone when an emission hits, killing all the scientists but leaving Scar alive. He's rescued by a group called Clear Sky and after awakening is told he has a connection with the Zone and further emissions will cause his central nervous system to break down and eventually kill him. From the outset that is your mission, to find out what is causing the Zone to lash out and put a stop to it. I won't go into it much more as it can ruin the story of SOC if you haven't played that yet as the two games do go together.

Clear Sky plays a lot like Shadow of Chernobyl which is to be expected but they did change up some of the mechanics, some of these changes are great and some are done so poorly they distract from the overall game. You go through the game in a first person view shooting at enemies and looking for loot to survive. You can access an inventory and equip Artifacts but even this has changed a little.

The biggest game change is the upgrade system, all weapons and armor can be upgraded through NPC characters in the major camps in the game. Weapons can be made to shoot faster, have better accuracy or even accept a different caliber of ammo. Armor can be made to offer better protection, add a gas mask or better night vision and you can increase the amount of Artifact pockets you can have. Unlike SOC in Clear Sky you start out unable to equip any Artifacts. You have to upgrade your armor to hold more and even that number can vary. Some armor while offering a better base protection do not have the ability to hold the maximum amount of Artifacts. The upgrade options for both weapons and armor are actually pretty deep with some upgrades cutting you off from others and so on. I really liked that I had to think about the path I wanted to take while upgrading and it actually made a difference in the type of gun I was wielding or the armor I was wearing.

The next biggest change are the way you find Artifacts. In SOC they were just laying around waiting for you to pick them up, that is not the case in Clear Sky. You have in your possession a detector which helps you find them in the Anomaly fields. You'll come across large fields of various Anomalies and this is where the detector comes into play. You use it to pinpoint where in the field the item is then go in after it, avoiding the Anomalies and trying to get out alive. This was a really nice addition as it makes you feel more like a Stalker having to survive in these dangerous fields to get the prize and make the Artifacts way more valuable.

Faction Wars, what's a Faction War? It's the worst freaking thing in this game and nothing but a pain to deal with. You have warring factions in Clear Sky, The Loners, The Bandits, Duty and Freedom. You can choose to join any of these groups and fight on their side but from the way they always need your help you'd think you're the only good fighter they have. I went with the Loner faction which is just made up of Stalkers and they were fighting against the bandits. At first it was okay just a little fighting here and there, kind of fun and a new addition. Then it all goes down hill. You will be called constantly to help out and if you don't you fail and the other side gains the upper hand. I don't know the breaking point for failing these that will make you get a game over or even if it's possible to get a game over from this but it still sucks. Hold a territory for your faction let's you get through much easier, here's an example. Early on in the game you go to the Garbage. If the Bandits hold the entrance you will get robbed when you enter and loose all your money. If you fight off the Bandits enough in the Cordon the Loner faction will get into the Garbage ahead of you and clear the entrance allowing you go through without paying. Stuff like that is a neat little touch but it ends up just being busy work.

I mentioned two locations above the Cordon and the Garbage. You may remember them from SOC, you'll be seeing a lot of the areas from SOC in this game. It makes sense because you're kind of leading up to the events in the first game and the Zone is only so big. At first I thought it was a little lazy to see so much reused but it adds to the element that Scar knows his way around the Zone and you do too as you've done it all before. I did think it was nice to see these areas like they were before Shadow of Chernobyl, like Freedom holding the Dark Valley and some sections of the Cordon actually inhabited beyond the Army base and the Rookie village.

I really liked what the Complete Mod did to this game. The first thing is the improved graphics. While Clear Sky vanilla is a better looking game than SOC this makes it look even better. All the redone textures are just amazing and help bring the Zone to life. Textures are all new, a new weather system has been added, the lighting is redone and that part just looks amazing. As the sun rises and the beams of light come through the windows or trees it's a really cool effect. The sound has been changed too adding in themes for each area and adding in a lot more guitar and vocal tracks for the NPCs who play guitar. Visually and auditorily this mod makes the entire game a million times better and I highly recommend you use this same mod if you decide to play through Clear Sky.

This wouldn't be one of my normal reviews if I didn't have a bug or glitch to complain about and it's time for that. Most the way through Clear Sky I didn't have any problems but the one bug I encountered was a nightmare and I almost gave up playing because of it. I was near the end of the game. You end up having to go through the town of Limansk to continue the story. Getting there isn't an issue but I was there for about 2 minutes and I was killed. No biggie, I'll reload and be fine. Nope! Crash to desktop, again not a big deal, the first time through SOC it crashed to desktop twice so I can give this "buggy mess" at least one crash. Well when I tried to reload my save it crashed again and again and again. Eventually I went with the beginning of the level auto save and that one loaded but the game crashed and so on and so forth. I looked online and read that this was a problem caused by the Complete mod making the game crash and that it only happens in the first part of Limansk. I was going to remove the mod and play through Limansk without it but then I read it's a problem with the base game and I could get the crash even without the mod. I did read that if you make it to the Construction yard in Limansk without crashing you're okay. After a few more crashed I eventually made it through the level and was able to finish the game without incident. This is a bad place to have to worry about dying as this is when the game get's crazy hard and I went through a ton of medkits and bandages getting to the end of this level so I wouldn't end up dying.

And this brings me to the last thing I want to say about Clear Sky and that's the difficulty. I know Stalker games are suppose to be difficult and I don't mind that but this one just all of a sudden get's super hard near the end, I mean the difficulty curve just rams up. I don't mind challenge but I can't stand when games do this and this one is no exception.

Overall Clear Sky was an okay game. I really liked some of the mechanic changes this game had which made me feel more immersed in the world. Faction Wars and the above mentioned bug almost ruined the game for me and I doubt it will be a game I replay anytime soon. My initial views on the vanilla game are probably still there but the polish Complete adds more than make up for the past issues. If you play this make sure it's with Complete, DO NOT PLAY VANILLA!


Stalker: Clear Sky - 7 out of 10

Link to download Clear Sky: Complete - http://www.moddb.com/mods/clear-sky-complete You can actually follow this link to get the Complete mods for Shadow of Chernobyl and Call of Pripyat also.

Monday, March 14, 2011

Hardcore Mode or The Art of Losing Everything When You Die

The basic idea has been something that's been around in gaming for a long time. Going all the way back to the PC game Rogue, you adventure for as long as you want but if you die you lose everything and need to go back to square one. This is something I love to see in games, I look for any game that has this feature to try out and see how hard it can be. Before I even knew these type of games existed I would play many of my old school games in this fashion. I remember playing may SNES games were I would start over if I died and I always play my scrolling shooters in this way.

The game that really showed me other people liked this concept was Diablo 2. It had the Hell mode where you lost you character if you died. I can't remember if this was in the first Diablo as I didn't play a ton of it due to hardware issues at the time. I was blown away they included this mode, it adds a tension that at the time I had never experienced in a game. Yeah I was playing games like that before but actually being forced to lose your character and start over was just awesome to me.

We're starting to see this type of mode in more and more modern games. Torchlight has it and games like Spelunky and Dwarf Fortress take the roguelike approach to them. One big name game coming out, The Witcher 2 has a mode like this. You can save as often as you want but if you die it's game over, I cannot wait to try this mode out it holds so much potential for a challenge.

I want to mention another game that didn't feature a mode like this but it has a following in the "no death run" method of playing and that's Far Cry 2. I loved Far Cry 2 even with it's flaws but this is an interesting way to play this game. Exploring the jungles and forests of Africa never sure if there's someone waiting in the bush to snipe you it adds to the game play. Add to this if you never buy the upgraded weapons and just use the crappy stuff your enemies drop and you have an experience a lot of games can't offer you. Another game series that get's ever more exciting to play with this restriction are the STALKER games. They're already pretty unforgiving so add in the fact that your first death is your last and you get a real sense of how brutal the Zone can actually be. Try playing Shadow of Chernobyl with one of those realism mods on Master difficulty and only give yourself one death, you'll be going through the game at a snails pace just fearing death. It's can be so much fun, I want to see more of this in gaming.

I would like to see more titles ship with this option. I don't think games should only offer this as a game play choice because it will turn off some players but I would welcome challenge and I'm sure there's plenty of other people who would love to see this too.

Sunday, December 26, 2010

STALKER: Shadow of Chernobyl - LURK Mod

I'm a huge fan of Stalker: Shadow of Chernobyl. I've played through it countless times but I have never done so with one of the full game overhaul mods that are out there. So the last time I decided to battle my way through the Zone I thought it was a good time to try a Mod as I did so.

The MOD I decided to use is one called LURK. It's put out by a group of people that post over on 4chan or at least they use to. I'm not sure if they still hang out on that board as I am a little late to the LURK party. I believe this was released in 2009 but it may be a little earlier than that. What I do know is I played the 1.1 release from June of 2010. After the very simple install process I was ready to see the Zone in a whole new way and I am really glad I did.

This Mod doesn't really change any of the core story to Stalker: Shadow of Chernobyl (From here on just called Stalker) but it adds and takes away some things from the core game play. Once you've loaded the game and started you come to a new title screen with the LURK logo and all the usual options except multiplayer, that is gone and really who plays Stalker games for the multiplayer? I've never even tried it let alone spend any time with it. You start the game and see the usual cut scene of you being brought in to Sidorovich then you notice the changes.

All the textures have been changed and they look amazing. All the places in the Zone look like they're suppose to but they all look so much better than the core game does. Lighting effects are improved and really add to the whole atmosphere of this experience. Another thing done to help with immersion is the removal of the HUD. Gone are your life, brain and radiation meters. The mini map is gone as you have to rely on your PDA map to get around. The only thing that remains are some very small words letting you know your weapon stats, Rate of fire, ammo in the magazine and the surplus of ammo left. While knowing your current ammo is important they should of just done away with that and had a completely clean gameplay area. The other thing I really like is the improved weather effects. When it rains in the Zone it pours and when the sun goes down you can't see 5 feet in front of you. There was a time I was waiting for the sun to come up so I decided to run to a Stash right near the Stalker Village in the Cordon. On my way back I was jumped by a couple Boars and I had no idea where they came from and I couldn't see them until they were right on top of me it was really fun. The darkness also makes night missions way more interesting as you are in complete blackness except for a flashlight or the night vision if you've found a suit with it installed. The character models all look great, people and monsters alike all look way better than the core game. It may seem like here I'm just saying, "Hey this looks better, it's great!" But it's true the game flat out looks better and it still run all maxed out no problem on my system.

The overall biggest change to Stalker with LURK installed are the guns. First off the Mod adds a ton of new guns for you to use. While the base game had a good selection it felt a little light as you usually ended up with an AK of some kind and maybe a sniper rifle later in the game. With the weapon selection in this you have way more options. First off I used the AK as soon as I got my hands on one but soon I switched it up and started to play around with what else this offers. Guns behave more like they would in real life, recoil is crazy if you go full auto on a machine gun, the kick will have you looking into the sky and swaying all over the place if you hold down the trigger. When aiming you do not have a completely steady aim, it sways as you look down the sights or through a scope. The Mod creators said this is to add the "human element" to shooting as you will have sway when aiming a real gun and it's a cool addition. The guns in the base Stalker were not the most accurate, you could shoot someone pretty close and still miss completely. This has also been fixed and shooting from the hip works pretty well if you're in a close combat situation even without the crosshair. I was able to shoot people pretty easily from the hip and it best to do this in close quarters then try to iron sight. Near the end of my first playthrough of Stalker I was pretty much only using the G36 and it was the same thing in the Mod. As soon I was able to get one it was all I used until inside the Power Plant when I switched to the FN2000. So in the end I loved all the new guns but I ended up using what I always did and while it felt better to shoot it then in the base game I would of liked to find a new gun to depend on. But that's just me you're mileage with the the guns may change.

The other big change and apparently this is only with later versions of this Mod like the 1.1 I played are with the artifacts. In this Mod they are powerless, they do not give you the stat bonuses like they do in vanilla Stalker. I really, really liked this as you needed your own skill to survive and didn't depend on becoming a power house through the use of Artifacts. Now they're really vendor trash but they are worth a lot so it's still worth it to pick these up and take them back with you to sell. It brings the game more in line with the source material Roadside Picnic as I remember the artifacts not having any powers in the book but people still wanted them. Selling them is great because money has a bigger need in this Mod. You can repair weapons and armor, buy hotel rooms to pass time and all the vendors sell way more stuff then in vanilla.

I did have some problems while playing this but the biggest one was my own fault and I'll save that one for last. As you play the game can hitch up making it seem like it's going to crash. I can best describe this as being like lag in an online game, I'm going to guess it's the mod and the game's engine conflicting or something, I'm not sure but it's not a big deal. Speaking of crashes I did have a few. When I first played Stalker the game crashes twice the whole time through and that was with Windows Vista. This time I'm using Windows 7 and I had maybe about 3 or 4 crashes. Again not a big deal for a Modded game that was released before Vista was a thing but crashes are there so just quick save often.

(Slight Spoilers Ahead)The biggest issue I had was after fighting one of the Controllers. When a Controller attacks you the screen goes fuzzy and your vision goes all double. When this happened in Lab 16 I killed it and started to head back to the Bar. The double vision didn't go away but I figured this was due to the increase of difficulty in LURK, it would take longer for this effect to go away in real life I thought to myself. Well I made it back to Rostok and Duty opened fire. I didn't know why and with the double vision I had a hard time against them. After some research I found a patch for the 1.1 verison of LURK. I had downloaded the whole mod again thinking the patch was included in the zip file but I was wrong. One of the bugs the patch fixes is the endless Controller double vision. I installed the patch and the double vision went away. After that I went back to look at the path from X-16 to Rostok in my double vision daze I had killed some Duty guys, oops!

I mentioned the higher difficulty in the mod and yeah it's there. With all the guns being more accurate the NPCs are better shots and without the minimap to show you where they're all hiding you can get shoot from a good distance so you need to be careful and keep a good lookout. For me it added to the tension of being in the Zone but for some it may be overwhelming. If this sounds like something you may not be into play this at a lower difficulty. I didn't play on Master, I played on Veteran and until I had some good armor I was getting destroyed, with the proper armor and a good understanding of the shooting you can get through this game no problem. I think people play Stalker Mods like this one for the challenge so I'm going to assume anyone reading this isn't afraid of a challenge.

To end this, LURK is a fantastic total conversion of Stalker. Being the first one I've tried I have a lot of fun playing Stalker with this installed. I plan on trying out some of the other Stalker Mods out there namely Oblivion Lost which I've heard a lot of good things about but for now the main way I'll play through Stalker is with LURK installed.

I'm not going to assign a number score to LURK as it's a mod but if you own Stalker: Shadow of Chernobyl download LURK and try it out it's so good and make sure you have the patch.

Link to download LURK 1.1 and the patch.

http://www.moddb.com/mods/lurk

Friday, August 13, 2010

STALKER 2 coming in 2012!

Today GSC Game World announced they're working on a true sequel to 2007's STALKER: Shadow of Chernobyl and it should be coming out in 2012.

They released Clear Sky which was a prequel to the events in SOC and then the follow up to all the stuff that happened in the first game Call of Pripyat came out after.

GSC is considering all three of those games to be part 1 in the STALKER story and now we'll finally see the true sequel to those games.

STALKER 2 will not use the X-Ray engine with GSC making an all new multiplayform engine for the new game.

I'm excited to see more STALKER. The series especially Shadow of Chernobyl is one of my favorites and I'm looking forward to exploring the zone once again.

Tuesday, August 4, 2009

STALKER: Shadow of Chernobyl

I was a little late playing this game. My old computer couldn't handle it so I had to wait until I had a new PC. Late last year I upgraded and was finally able to play this game plus a couple other ones I'd been waiting to play. It's been awhile since I've played STALKER so some of it may be foggy but I'll try to review the best I can.



The story starts off with you unconscious being dropped off by another Stalker. You wake up and have no memory of who you are or what your suppose to do. The only clue you have is on your pda a simple message, "Kill Strelok." The setting is the area surrounding the Chernobyl nuclear power plant. The original accident of history happens but after that in this games time line people started to repopulate the area then another accident happens followed by only the most desperate people trying to survive in what they call "The Zone." Many of these people are known as Stalkers. basically they're treasure hunters, or mercenaries. Using violent force to get what they need to survive life in the Zone. I'm not going to go into the story anymore because to me it was actually well done and I would hate to ruin it for anyone. But eventually you're off on amazing and fucking wonderful adventures. And I mean that. STALKER: Shadow of Chernobyl (After this just known as Stalker) is one of the absolute best games I've ever played.



The best thing right out of the gate for this game is the environment and the NPCs. You really feel like you're in the Zone. Weather effects like rain and wind are made very well. The landscape of the different levels in the Zone are all different and original. You know exactly what part you're in without having to look at your map. The feel of being in an irradiated wasteland is brought through in drab colors and just an overall depressing atmosphere. The way this interplays with the NPCs adds even more immersion to the game. From the very beginning when you meet Sidorivich in his vault door concealed office all the way to the very end you meet some very well done NPC characters. Most of them have nothing to add to the overall story but that isn't important. Walking through towns you'll see other Stalkers just sitting around talking or listening to another Stalker playing the guitar. One complaint about this I have is all the voice overs for the atmospheric NPCs are in Russian. I have no idea what they're saying. I would of liked to see the subtitles play for these people. All the story people you talk to speak English, but with a Russian accent.

Controls, well not a whole lot to say about them. They're good, standard FPS PC fare. At the right sensitivity the mouse aiming was smooth and responsive. I played with the sensitivity option set to around the middle of the bar. All your options in game are a button press away as most of your stuff is handled through a PDA you carry. Missions, maps and any conversations you've had are logged here. It also allows you to see the other enemies on your minimap.

Inventory is set up like a RPG in a way. You see the picture of your character then all you stuff, weapons, armor, items are all listed on the other side of the screen. Now this game has a weight limit for what you can carry, so you can't carry everything around with you. You have to plan out what you need in advance and hope you took enough ammo or healing items to survive. Now following the RPG look of the inventory I wish you had had a level up system of some kind. You're capped at 50 (I cant remember the measurement unit) units of weight and that never goes up. You can find an exosuit that lets you carry up to 70 but you lose your sprint when you wear it. At first I hated not being able to carry more. Being accustomed to games where you can carry tons of stuff I felt limited. As I went further in I realized it helped with the overall feeling of the game. I do still kind of wish ammo didn't take up weight. There is a little bit of character customization in this. You can find artifacts spread around the world. You pick these up and can equip up to 5 of them. They do things like give you more health or lessen the amount of radiation you build up and can even let you run for longer periods of time. Some of these have a negative effect on them as well. One makes you easier to bleed from wounds. Artifacts can form around Anomalies, which are areas with some distortion effect. One is like lightning and shocks you. Another, the Vortex is dangerous as hell and must be avoided. It swirls you around then you just explode. If you sprint at the right time you can run through it but more times than not I just ended up a bloody mess on the ground reloading a save. They last a certain number of in game days then can disappear or appear in a new area.

Next up, weapons and they're a bunch of them. You have your standard fare. Pistols, Shotguns, Sniper rifles, SMGs, Assault rifles and explosive weapons, grenades or a rarely seen rocket launcher. The weapons all feel good and have realistic accuracies. Moving and shooting make hitting stuff harder just as ducking down makes your accuracy better. You can find scopes to mount to certain Assault rifles which helps the aiming on them big time. I thing there was two different types of scopes. One only worked on certain guns and the other on a different set. That I really liked. Weather can affect our aiming too. Rain and wind can make you need to adjust your aim but not dramatically, but it's there. All the weapons have weight so you cant carry on of each with you to be a walking army. You can have a pistol, main gun and a grenade of some kind equipped to use the number buttons or mouse wheel to select. Because of weight that's about all you'll carry anyway. Sometimes you can squeeze a sniper rifle in but that depends on your loadout. It's best to learn what faction uses which guns. That way you can carry a gun that uses the same ammo as them into combat. Nothing sucks ass more than needing one kind of ammo but all the enemies are dropping is a different kind. Now some guns have special properties to them. Be it a simple silencer or an assault rifle customized to shoot super ass fast. You'll see guns with bigger clips or built in scopes and some other stuff. It's a little hazy to me because I stuck with pretty much a certain few guns through the whole game. But something that sucks is the guns can degrade from use and can jam as they get worse which to me is fucking awesome. Guns and armor degrade. Now this feature in itself isn't lame but you cant repair stuff. Once something goes all the way it breaks and is worthless. A little bit in to the game you find a fast firing AK-74 and it's totally badass all over the place. It didn't make it with me all the way through the game but I would of liked it if it. I found a good replacement but still. Another minor complaint are the special guns don't look different from the regular type of guns. Now I know this isn't space with a bunch of fancy guns but at least a different skin or something on the gun to show the modification. Except for the guns with silencers on them there isn't anything to show that they're special unless you look in the inventory.

This game has multiplayer but I didn't bother to play it. I don't think anyone does. But I've read it's just basic Deathmatch, team deathmatch and CTF.

In closing all I can say is the same I've said all through this. STALKER is a freaking awesome game that needs to be played. Shamefully I have not played "Stalker: Clear Sky" the prequel to this yet. I plan on doing that soon. Later this year the third Stalker game is coming out "Call of Pripyat" and it looks badass.

Stalker: Shadow of Chernobyl - 9 out of 10