I first played Dragon Age: Origins at the end of 2009. I had picked it up on a Steam sale and was interested in trying it out. I wasn't very happy with Bioware after playing Mass Effect (Which I loathed) but I was willing to give them another chance. DAO was suppose to be the spiritual successor to Baldur's Gate which I loved so I thought, "Why not?"
Well, upon first playing it I actually did not like DAO. I played as a Human Noble Warrior and from the start it felt like Mass Effect again, a bunch of characters I just couldn't stand in a cookie cutter fantasy story (The Human Noble Origin I mean) and I just didn't want to deal with it. I made it through the Origin story and a little further but couldn't bring myself to play it much more.
I had been feeling the need to give DAO another chance over the last few months, I don't know why, maybe it had something to do with the sequel coming out, I'm not sure. But I ended up reinstalling it and last night after 63 hours of game time I finished DAO.
I went into DAO this time with a different attitude, what if I was wrong? What if this game was as good as everyone else said it was and I was to hasty in my initial judgement? Well I can tell you right here that I was to quick to judge and DAO is not only one of the best RPGs I've ever played it's one of the best games.
The story, taken from the Dragon Age Wiki...
"The player character—'the Warden'— is a new grey warden recruit within Ferelden, and begins his/her journey to halt the inevitable blight as one of the six origin stories. The origin chosen determines who the Warden is prior to the main events of the game's story. By the same measure, it also affects how NPCs (party and non-party) will react to the Warden. Elves, for example, are often viewed as second-class citizens. The last warden will be given the task of building an army to match the blight and gather companions along the way to support him/her on this onerous task. As the last grey warden within Ferelden, the actions taken, both indirectly and directly, will decide over the course of one year, which factions align with the warden to build this army and halt the blight, as well as the fate of those met on your journey."
Bioware did not use the Dungeon and Dragons license for this one, instead going with a well made world and fiction of their own. The world of DAO is very dark, the game takes place during a possible invasion and under the possibility of civil war but you get the feeling that even before all this is was a "dark" place to live. Mages are looked down upon as freaks of nature and are closely controlled, Elves are seen as second class citizens and often times are slaves to the Humans. Dwarves aren't really concerned with the surface problems, only what happens down in the underground. Those are just some of the bigger examples but there's more and it all comes together to make a world of it's own.
You start out at the beginning of the game able to choose from three races and three classes, Human, Elf or Dwarf then you can choose from Warrior, Mage and Rogue. Dwarves cannot be Mages as there resistance to magic does not let them use it. Depending on the combination you pick you'll get a different Origin story to go through. In total six Origins are available to go through, Human Noble, Dwarf Outcast and what I did, a member of the Circle of Magi. Personally the Circle of Magi origin was pretty good but the only other one I went through was the Human Noble and that one was garbage.
AS you progress through the game you'll learn specialties that you can use to customize you characters even further. Think of them as sub classes for each of the main three. I went through the game as a Mage but my subclasses were Arcane Warrior and Blood Mage, those together are almost to the point of being over powered it was great.
DAO is a pause and fight RPG, if you've played Baldur's Gate 1 or 2 you will be familiar with most of the mechanics presented here. You control a party of 4 all of whom you can choose from a pool of people you pick up during your travels. No matter what class you choose to play as you'll get a good group of people to complement your abilities in combat. You can view the battle field from a number of different perspectives with the PC version (The version I played) allowing you to pull the camera way up for a birds eye view of the fight. Space lets you pause combat to issue orders to your party but you can only issue one order at a time, you can't queue up a few attacks like you could in other games like Knights of the Old Republic. You have a hot bar at the bottom of the screen, numbered 1-0 then the rest are only clickable. The bar can be increased to the entirety of the bottom of your monitor which I really liked, I never had to leave abilities off the hotbar.
I had some problems with the combat though and I don't think that was a fault of the game but it was the game just not clicking with me. I had a problem getting the flow of combat and I don't feel like a ever fully grasped it. After finishing it I felt I could eventually master it if I played again but who knows. I had problems with Baldur's Gate when I played it too so I'm not surprised by this one.
Even with that said I did have some issues with the game that weren't my fault. The main thing was the areas of the game are meant to be gone through in a specific order as this game doesn't really have scaling level enemies like a lot of newer RPGs. Each area has a range of levels the enemies can be and if you go to a higher level area and you're not powerful enough you'll get slaughtered. Now I don't have a problem with this as a mechanic but the game doesn't really make any effort to tell you thing, I only learned about it reading the wiki after I was having such a hard time in one area. I wasn't in the right place for my level and I was paying for int hardcore. I don't want to game to hold my hand but a little hint would of been great or just don't let me go to the hardest area first because the player may not figure out that's why they're loosing. Another thing with the combat is you can destroy the enemy one time then reload and nothing really changes and you get slaughtered. It's just sometimes the fights get away from you, it happens through out the game, so while you're in a tough as nails area you may not know that's why you're losing.
Another thing to note are some of the NPCs. I know this in a RPG and talking to people for information is core to the game but it seems like Bioware's writers are getting a little full of themselves. Some of the basic NPCs take forever to get to the point, when you go to a shop the shop keeper shouldn't give a huge speech every time you visit. Some shopkeepers make you go through two or more dialog trees before you can get to the goods and this is on follow up visits not just the first time. Also some people just take to long to say what they need to, I can't remember the amount of times I thought they could of cut big chunks of dialog out and still get the same point across. You can skip the dialog if you finish reading before the NPC is done speaking but it can ruin the experience.
And lastly I hated it when you'd go through a long talk with an enemy and it would end in a fight without a save point. So if you lose the fight you need to go through the whole conversation again. Sometimes it saves right after the talking so you can just get back to the fight if you lose but it doesn't do it all the time and it should.
Dragon Age: Origins is an amazing game, I didn't think so at first but as I played through it recently it was just so much fun. The world and story with the help of awesome characters really bring it all together. If you're a fan of old school Bioware and you've been on the fence about this one do yourself a favor and buy it!
Dragon Age: Origins - 9 out of 10 The way the game handles enemy levels and forces you down a path without telling you and some of the extremely long winded NPCs is really what keeps this from being a 10.
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Saturday, April 23, 2011
Friday, March 18, 2011
Stalker: Shadow of Chernobyl - Being Recreated In Crysis
A group of Russian modders are recreating Stalker: Shadow of Chernobyl in Cryengine 2 which Crysis uses. I'm not 100 percent sure how far along they are but what I've see so far looks really good. As someone who really liked the gun play in Crysis and the overall atmosphere of the Stalker games it's going to be really cool to see these two put together into the same game.
The video below shows the mod in an early state. The Zone really comes alive in this engine and these guys are really doing a great job. I can't understand what's being said as I don't speak the language (I'm assuming it's Russian) being spoken but just watching it is enough for me it looks really good.
I just saw this video today and they seem to be further along in the process. The guns look a lot better and more in line with what you'd see in the original Stalker games, we also have a brief appearance of the Scar from Crysis and I wonder if they plan on keeping that in. They also show off the drivable cars which is really cool. If you look when he's driving the hands don't look right to me. I've seen other Crysis mods where the hands are suppose to be flesh and they never look right, like you can still see the Nanosuit under the skin textures. I don't know if that's something they can fix but I hope they do.
I'm extremely excited to see this come out if it does. I know huge mod projects like this can fizzle out and never be released but I hope this one makes it out. I don't even care if it's all in Russian when it's released I will still play it.
I will post updates about this whenever I hear new stuff but I can only go by what I read as I don't speak what I'm assuming is Russian.
You can check out their site too but again it's in what I think is Russian.
http://ap-pro.ru/
The video below shows the mod in an early state. The Zone really comes alive in this engine and these guys are really doing a great job. I can't understand what's being said as I don't speak the language (I'm assuming it's Russian) being spoken but just watching it is enough for me it looks really good.
I just saw this video today and they seem to be further along in the process. The guns look a lot better and more in line with what you'd see in the original Stalker games, we also have a brief appearance of the Scar from Crysis and I wonder if they plan on keeping that in. They also show off the drivable cars which is really cool. If you look when he's driving the hands don't look right to me. I've seen other Crysis mods where the hands are suppose to be flesh and they never look right, like you can still see the Nanosuit under the skin textures. I don't know if that's something they can fix but I hope they do.
I'm extremely excited to see this come out if it does. I know huge mod projects like this can fizzle out and never be released but I hope this one makes it out. I don't even care if it's all in Russian when it's released I will still play it.
I will post updates about this whenever I hear new stuff but I can only go by what I read as I don't speak what I'm assuming is Russian.
You can check out their site too but again it's in what I think is Russian.
http://ap-pro.ru/
Thursday, March 17, 2011
Once More Into The Zone - STALKER: Clear Sky (Clear Sky Complete Mod) Review
As I've said a bunch on this blog anyone who reads what I write knows I love Stalker: Shadow of Chernobyl. I've played SOC countless times, Vanilla and with Mods installed. I absolutely love everything SOC brings to the table but I have never played any of the follow up games, Clear Sky or Call of Pripyat. I decided that was extremely uncalled for and decided to right this wrong and finally play both games.
Just moments ago I finished Stalker: Clear Sky with the Clear Sky: Complete Mod installed. I had previously tried to play Clear Sky but was met with glitches, bugs and other assorted crap keeping me from playing the game. The biggest one I encountered was early on where I just randomly died as I hit the quick save key. Well guess what happened? Yep, the death was in the quick save. I would of lost a lot of progress if I reloaded the auto save so I decided to just forget Clear Sky and go play Shadow of Chernobyl again.
Why did I wait until now to try playing this with a Mod installed? I like to play through games the first time as pure as possible or vanilla as some people call it. Even if I'm playing some really old game that needs a source port to run right on modern PCs I try to get one that doesn't change the base game at all. Complete is a series of mods that does this very thing. You can find a Complete mod for all three Stalker games and I figured if I was going to go through the buggy mess that is Clear Sky I should try Complete with it, so that's what I did. How does this notoriously glitch filled game handle with this mod and how is the game overall? Well read on to find this out!
Clear Sky is the second game in the Stalker series but it's a prequel to Shadow of Chernobyl taking place immediately before the events of the first game. You play the role of a Stalker named Scar. In the intro you see Scar leading a group of scientists through the Zone when an emission hits, killing all the scientists but leaving Scar alive. He's rescued by a group called Clear Sky and after awakening is told he has a connection with the Zone and further emissions will cause his central nervous system to break down and eventually kill him. From the outset that is your mission, to find out what is causing the Zone to lash out and put a stop to it. I won't go into it much more as it can ruin the story of SOC if you haven't played that yet as the two games do go together.
Clear Sky plays a lot like Shadow of Chernobyl which is to be expected but they did change up some of the mechanics, some of these changes are great and some are done so poorly they distract from the overall game. You go through the game in a first person view shooting at enemies and looking for loot to survive. You can access an inventory and equip Artifacts but even this has changed a little.
The biggest game change is the upgrade system, all weapons and armor can be upgraded through NPC characters in the major camps in the game. Weapons can be made to shoot faster, have better accuracy or even accept a different caliber of ammo. Armor can be made to offer better protection, add a gas mask or better night vision and you can increase the amount of Artifact pockets you can have. Unlike SOC in Clear Sky you start out unable to equip any Artifacts. You have to upgrade your armor to hold more and even that number can vary. Some armor while offering a better base protection do not have the ability to hold the maximum amount of Artifacts. The upgrade options for both weapons and armor are actually pretty deep with some upgrades cutting you off from others and so on. I really liked that I had to think about the path I wanted to take while upgrading and it actually made a difference in the type of gun I was wielding or the armor I was wearing.
The next biggest change are the way you find Artifacts. In SOC they were just laying around waiting for you to pick them up, that is not the case in Clear Sky. You have in your possession a detector which helps you find them in the Anomaly fields. You'll come across large fields of various Anomalies and this is where the detector comes into play. You use it to pinpoint where in the field the item is then go in after it, avoiding the Anomalies and trying to get out alive. This was a really nice addition as it makes you feel more like a Stalker having to survive in these dangerous fields to get the prize and make the Artifacts way more valuable.
Faction Wars, what's a Faction War? It's the worst freaking thing in this game and nothing but a pain to deal with. You have warring factions in Clear Sky, The Loners, The Bandits, Duty and Freedom. You can choose to join any of these groups and fight on their side but from the way they always need your help you'd think you're the only good fighter they have. I went with the Loner faction which is just made up of Stalkers and they were fighting against the bandits. At first it was okay just a little fighting here and there, kind of fun and a new addition. Then it all goes down hill. You will be called constantly to help out and if you don't you fail and the other side gains the upper hand. I don't know the breaking point for failing these that will make you get a game over or even if it's possible to get a game over from this but it still sucks. Hold a territory for your faction let's you get through much easier, here's an example. Early on in the game you go to the Garbage. If the Bandits hold the entrance you will get robbed when you enter and loose all your money. If you fight off the Bandits enough in the Cordon the Loner faction will get into the Garbage ahead of you and clear the entrance allowing you go through without paying. Stuff like that is a neat little touch but it ends up just being busy work.
I mentioned two locations above the Cordon and the Garbage. You may remember them from SOC, you'll be seeing a lot of the areas from SOC in this game. It makes sense because you're kind of leading up to the events in the first game and the Zone is only so big. At first I thought it was a little lazy to see so much reused but it adds to the element that Scar knows his way around the Zone and you do too as you've done it all before. I did think it was nice to see these areas like they were before Shadow of Chernobyl, like Freedom holding the Dark Valley and some sections of the Cordon actually inhabited beyond the Army base and the Rookie village.
I really liked what the Complete Mod did to this game. The first thing is the improved graphics. While Clear Sky vanilla is a better looking game than SOC this makes it look even better. All the redone textures are just amazing and help bring the Zone to life. Textures are all new, a new weather system has been added, the lighting is redone and that part just looks amazing. As the sun rises and the beams of light come through the windows or trees it's a really cool effect. The sound has been changed too adding in themes for each area and adding in a lot more guitar and vocal tracks for the NPCs who play guitar. Visually and auditorily this mod makes the entire game a million times better and I highly recommend you use this same mod if you decide to play through Clear Sky.
This wouldn't be one of my normal reviews if I didn't have a bug or glitch to complain about and it's time for that. Most the way through Clear Sky I didn't have any problems but the one bug I encountered was a nightmare and I almost gave up playing because of it. I was near the end of the game. You end up having to go through the town of Limansk to continue the story. Getting there isn't an issue but I was there for about 2 minutes and I was killed. No biggie, I'll reload and be fine. Nope! Crash to desktop, again not a big deal, the first time through SOC it crashed to desktop twice so I can give this "buggy mess" at least one crash. Well when I tried to reload my save it crashed again and again and again. Eventually I went with the beginning of the level auto save and that one loaded but the game crashed and so on and so forth. I looked online and read that this was a problem caused by the Complete mod making the game crash and that it only happens in the first part of Limansk. I was going to remove the mod and play through Limansk without it but then I read it's a problem with the base game and I could get the crash even without the mod. I did read that if you make it to the Construction yard in Limansk without crashing you're okay. After a few more crashed I eventually made it through the level and was able to finish the game without incident. This is a bad place to have to worry about dying as this is when the game get's crazy hard and I went through a ton of medkits and bandages getting to the end of this level so I wouldn't end up dying.
And this brings me to the last thing I want to say about Clear Sky and that's the difficulty. I know Stalker games are suppose to be difficult and I don't mind that but this one just all of a sudden get's super hard near the end, I mean the difficulty curve just rams up. I don't mind challenge but I can't stand when games do this and this one is no exception.
Overall Clear Sky was an okay game. I really liked some of the mechanic changes this game had which made me feel more immersed in the world. Faction Wars and the above mentioned bug almost ruined the game for me and I doubt it will be a game I replay anytime soon. My initial views on the vanilla game are probably still there but the polish Complete adds more than make up for the past issues. If you play this make sure it's with Complete, DO NOT PLAY VANILLA!
Stalker: Clear Sky - 7 out of 10
Link to download Clear Sky: Complete - http://www.moddb.com/mods/clear-sky-complete You can actually follow this link to get the Complete mods for Shadow of Chernobyl and Call of Pripyat also.
Just moments ago I finished Stalker: Clear Sky with the Clear Sky: Complete Mod installed. I had previously tried to play Clear Sky but was met with glitches, bugs and other assorted crap keeping me from playing the game. The biggest one I encountered was early on where I just randomly died as I hit the quick save key. Well guess what happened? Yep, the death was in the quick save. I would of lost a lot of progress if I reloaded the auto save so I decided to just forget Clear Sky and go play Shadow of Chernobyl again.
Why did I wait until now to try playing this with a Mod installed? I like to play through games the first time as pure as possible or vanilla as some people call it. Even if I'm playing some really old game that needs a source port to run right on modern PCs I try to get one that doesn't change the base game at all. Complete is a series of mods that does this very thing. You can find a Complete mod for all three Stalker games and I figured if I was going to go through the buggy mess that is Clear Sky I should try Complete with it, so that's what I did. How does this notoriously glitch filled game handle with this mod and how is the game overall? Well read on to find this out!
Clear Sky is the second game in the Stalker series but it's a prequel to Shadow of Chernobyl taking place immediately before the events of the first game. You play the role of a Stalker named Scar. In the intro you see Scar leading a group of scientists through the Zone when an emission hits, killing all the scientists but leaving Scar alive. He's rescued by a group called Clear Sky and after awakening is told he has a connection with the Zone and further emissions will cause his central nervous system to break down and eventually kill him. From the outset that is your mission, to find out what is causing the Zone to lash out and put a stop to it. I won't go into it much more as it can ruin the story of SOC if you haven't played that yet as the two games do go together.
Clear Sky plays a lot like Shadow of Chernobyl which is to be expected but they did change up some of the mechanics, some of these changes are great and some are done so poorly they distract from the overall game. You go through the game in a first person view shooting at enemies and looking for loot to survive. You can access an inventory and equip Artifacts but even this has changed a little.
The biggest game change is the upgrade system, all weapons and armor can be upgraded through NPC characters in the major camps in the game. Weapons can be made to shoot faster, have better accuracy or even accept a different caliber of ammo. Armor can be made to offer better protection, add a gas mask or better night vision and you can increase the amount of Artifact pockets you can have. Unlike SOC in Clear Sky you start out unable to equip any Artifacts. You have to upgrade your armor to hold more and even that number can vary. Some armor while offering a better base protection do not have the ability to hold the maximum amount of Artifacts. The upgrade options for both weapons and armor are actually pretty deep with some upgrades cutting you off from others and so on. I really liked that I had to think about the path I wanted to take while upgrading and it actually made a difference in the type of gun I was wielding or the armor I was wearing.
The next biggest change are the way you find Artifacts. In SOC they were just laying around waiting for you to pick them up, that is not the case in Clear Sky. You have in your possession a detector which helps you find them in the Anomaly fields. You'll come across large fields of various Anomalies and this is where the detector comes into play. You use it to pinpoint where in the field the item is then go in after it, avoiding the Anomalies and trying to get out alive. This was a really nice addition as it makes you feel more like a Stalker having to survive in these dangerous fields to get the prize and make the Artifacts way more valuable.
Faction Wars, what's a Faction War? It's the worst freaking thing in this game and nothing but a pain to deal with. You have warring factions in Clear Sky, The Loners, The Bandits, Duty and Freedom. You can choose to join any of these groups and fight on their side but from the way they always need your help you'd think you're the only good fighter they have. I went with the Loner faction which is just made up of Stalkers and they were fighting against the bandits. At first it was okay just a little fighting here and there, kind of fun and a new addition. Then it all goes down hill. You will be called constantly to help out and if you don't you fail and the other side gains the upper hand. I don't know the breaking point for failing these that will make you get a game over or even if it's possible to get a game over from this but it still sucks. Hold a territory for your faction let's you get through much easier, here's an example. Early on in the game you go to the Garbage. If the Bandits hold the entrance you will get robbed when you enter and loose all your money. If you fight off the Bandits enough in the Cordon the Loner faction will get into the Garbage ahead of you and clear the entrance allowing you go through without paying. Stuff like that is a neat little touch but it ends up just being busy work.
I mentioned two locations above the Cordon and the Garbage. You may remember them from SOC, you'll be seeing a lot of the areas from SOC in this game. It makes sense because you're kind of leading up to the events in the first game and the Zone is only so big. At first I thought it was a little lazy to see so much reused but it adds to the element that Scar knows his way around the Zone and you do too as you've done it all before. I did think it was nice to see these areas like they were before Shadow of Chernobyl, like Freedom holding the Dark Valley and some sections of the Cordon actually inhabited beyond the Army base and the Rookie village.
I really liked what the Complete Mod did to this game. The first thing is the improved graphics. While Clear Sky vanilla is a better looking game than SOC this makes it look even better. All the redone textures are just amazing and help bring the Zone to life. Textures are all new, a new weather system has been added, the lighting is redone and that part just looks amazing. As the sun rises and the beams of light come through the windows or trees it's a really cool effect. The sound has been changed too adding in themes for each area and adding in a lot more guitar and vocal tracks for the NPCs who play guitar. Visually and auditorily this mod makes the entire game a million times better and I highly recommend you use this same mod if you decide to play through Clear Sky.
This wouldn't be one of my normal reviews if I didn't have a bug or glitch to complain about and it's time for that. Most the way through Clear Sky I didn't have any problems but the one bug I encountered was a nightmare and I almost gave up playing because of it. I was near the end of the game. You end up having to go through the town of Limansk to continue the story. Getting there isn't an issue but I was there for about 2 minutes and I was killed. No biggie, I'll reload and be fine. Nope! Crash to desktop, again not a big deal, the first time through SOC it crashed to desktop twice so I can give this "buggy mess" at least one crash. Well when I tried to reload my save it crashed again and again and again. Eventually I went with the beginning of the level auto save and that one loaded but the game crashed and so on and so forth. I looked online and read that this was a problem caused by the Complete mod making the game crash and that it only happens in the first part of Limansk. I was going to remove the mod and play through Limansk without it but then I read it's a problem with the base game and I could get the crash even without the mod. I did read that if you make it to the Construction yard in Limansk without crashing you're okay. After a few more crashed I eventually made it through the level and was able to finish the game without incident. This is a bad place to have to worry about dying as this is when the game get's crazy hard and I went through a ton of medkits and bandages getting to the end of this level so I wouldn't end up dying.
And this brings me to the last thing I want to say about Clear Sky and that's the difficulty. I know Stalker games are suppose to be difficult and I don't mind that but this one just all of a sudden get's super hard near the end, I mean the difficulty curve just rams up. I don't mind challenge but I can't stand when games do this and this one is no exception.
Overall Clear Sky was an okay game. I really liked some of the mechanic changes this game had which made me feel more immersed in the world. Faction Wars and the above mentioned bug almost ruined the game for me and I doubt it will be a game I replay anytime soon. My initial views on the vanilla game are probably still there but the polish Complete adds more than make up for the past issues. If you play this make sure it's with Complete, DO NOT PLAY VANILLA!
Stalker: Clear Sky - 7 out of 10
Link to download Clear Sky: Complete - http://www.moddb.com/mods/clear-sky-complete You can actually follow this link to get the Complete mods for Shadow of Chernobyl and Call of Pripyat also.
Monday, March 14, 2011
Hardcore Mode or The Art of Losing Everything When You Die
The basic idea has been something that's been around in gaming for a long time. Going all the way back to the PC game Rogue, you adventure for as long as you want but if you die you lose everything and need to go back to square one. This is something I love to see in games, I look for any game that has this feature to try out and see how hard it can be. Before I even knew these type of games existed I would play many of my old school games in this fashion. I remember playing may SNES games were I would start over if I died and I always play my scrolling shooters in this way.
The game that really showed me other people liked this concept was Diablo 2. It had the Hell mode where you lost you character if you died. I can't remember if this was in the first Diablo as I didn't play a ton of it due to hardware issues at the time. I was blown away they included this mode, it adds a tension that at the time I had never experienced in a game. Yeah I was playing games like that before but actually being forced to lose your character and start over was just awesome to me.
We're starting to see this type of mode in more and more modern games. Torchlight has it and games like Spelunky and Dwarf Fortress take the roguelike approach to them. One big name game coming out, The Witcher 2 has a mode like this. You can save as often as you want but if you die it's game over, I cannot wait to try this mode out it holds so much potential for a challenge.
I want to mention another game that didn't feature a mode like this but it has a following in the "no death run" method of playing and that's Far Cry 2. I loved Far Cry 2 even with it's flaws but this is an interesting way to play this game. Exploring the jungles and forests of Africa never sure if there's someone waiting in the bush to snipe you it adds to the game play. Add to this if you never buy the upgraded weapons and just use the crappy stuff your enemies drop and you have an experience a lot of games can't offer you. Another game series that get's ever more exciting to play with this restriction are the STALKER games. They're already pretty unforgiving so add in the fact that your first death is your last and you get a real sense of how brutal the Zone can actually be. Try playing Shadow of Chernobyl with one of those realism mods on Master difficulty and only give yourself one death, you'll be going through the game at a snails pace just fearing death. It's can be so much fun, I want to see more of this in gaming.
I would like to see more titles ship with this option. I don't think games should only offer this as a game play choice because it will turn off some players but I would welcome challenge and I'm sure there's plenty of other people who would love to see this too.
The game that really showed me other people liked this concept was Diablo 2. It had the Hell mode where you lost you character if you died. I can't remember if this was in the first Diablo as I didn't play a ton of it due to hardware issues at the time. I was blown away they included this mode, it adds a tension that at the time I had never experienced in a game. Yeah I was playing games like that before but actually being forced to lose your character and start over was just awesome to me.
We're starting to see this type of mode in more and more modern games. Torchlight has it and games like Spelunky and Dwarf Fortress take the roguelike approach to them. One big name game coming out, The Witcher 2 has a mode like this. You can save as often as you want but if you die it's game over, I cannot wait to try this mode out it holds so much potential for a challenge.
I want to mention another game that didn't feature a mode like this but it has a following in the "no death run" method of playing and that's Far Cry 2. I loved Far Cry 2 even with it's flaws but this is an interesting way to play this game. Exploring the jungles and forests of Africa never sure if there's someone waiting in the bush to snipe you it adds to the game play. Add to this if you never buy the upgraded weapons and just use the crappy stuff your enemies drop and you have an experience a lot of games can't offer you. Another game series that get's ever more exciting to play with this restriction are the STALKER games. They're already pretty unforgiving so add in the fact that your first death is your last and you get a real sense of how brutal the Zone can actually be. Try playing Shadow of Chernobyl with one of those realism mods on Master difficulty and only give yourself one death, you'll be going through the game at a snails pace just fearing death. It's can be so much fun, I want to see more of this in gaming.
I would like to see more titles ship with this option. I don't think games should only offer this as a game play choice because it will turn off some players but I would welcome challenge and I'm sure there's plenty of other people who would love to see this too.
The Battle of the Bloom - Crysis 2: Multiplayer Demo Impressions
I have to say I was a little bitter when the Crysis 2 multiplayer demo was only released on the 360. Seeing as Crysis was a PC game to shun the audience that put your game on the map seemed like a bad move to me. Then a few weeks later the word came down that Crytek was indeed releasing the demo on the PC. On March 1st I eagerly downloaded said demo because I was excited to see what Crytek had done with the sequel to one of my favorite games.
I'd seen some video of the demo in action so I knew all about the Call of Duty revamp the Crysis multiplayer had received. Gone are the big battlefields, only to be replaced with close quarters combat and the same perk based level up system most shooters these days have.
Getting into my first match I was greeted with the absolute worst thing in this demo, the Bloom. This game is really and I mean really bright. I usually play my games with the brightness a little higher than suggested and this time I had to turn the in game brightness down to zero and it was still to bright. I blame this on Crytek's over use of bloom. Everything is so shiny, it's blinding. I'm going to take a wild guess on this and assume Crytek is using so much bloom because it's covering up some weak textures. Seeing as they need to cram this game onto the 360 the overall graphics are going to suffer and we all know the secret to covering all that up is with bloom.
The controls are not up to par either. They just feel wrong like there's a slight delay or something. It's like they were going for that "weighted" feel like Killzone 2 but in this game it just doesn't work. When you have a fast paced shooter like a COD or a Halo then you put a weighted delay on the shooting it just feels off. I tried both the mouse and keyboard and my wired 360 controller and neither of them felt right. Also with using the mouse the sensitivity wouldn't stay were I put it often resetting to some random number while I was playing. When you're playing a game and all of a sudden the mouse goes all wonky due to the sensitivity deciding on it's own to change it doesn't inspire confidence.
Everything about this demo feels wrong. It's not fun to play and it's always feels like you're fighting with the game on top of the other players. The bloom is a major problem that needs to be toned down in the final game or preferably taken out all together. The controls are garbage and need major tweaking but I don't think either of these will happen. The first Crysis was a great game with amazing graphics (Part 1 looks better than part 2) and super tight controls. I don't see how Crytek could drop the ball this hard on the sequel but it's a real shame. I know it's only a demo but a demo is suppose to help sell the final product and all playing this demo has done for me is make me not want to play Crysis 2. It took a game I was super excited for and made me not even care. Crytek may address some of my issues in the final game but I'll never know as I will never play Crysis 2. Maybe the mod scene can get their hands on this and actually make the game playable, of that we can only hope.
I'd seen some video of the demo in action so I knew all about the Call of Duty revamp the Crysis multiplayer had received. Gone are the big battlefields, only to be replaced with close quarters combat and the same perk based level up system most shooters these days have.
Getting into my first match I was greeted with the absolute worst thing in this demo, the Bloom. This game is really and I mean really bright. I usually play my games with the brightness a little higher than suggested and this time I had to turn the in game brightness down to zero and it was still to bright. I blame this on Crytek's over use of bloom. Everything is so shiny, it's blinding. I'm going to take a wild guess on this and assume Crytek is using so much bloom because it's covering up some weak textures. Seeing as they need to cram this game onto the 360 the overall graphics are going to suffer and we all know the secret to covering all that up is with bloom.
The controls are not up to par either. They just feel wrong like there's a slight delay or something. It's like they were going for that "weighted" feel like Killzone 2 but in this game it just doesn't work. When you have a fast paced shooter like a COD or a Halo then you put a weighted delay on the shooting it just feels off. I tried both the mouse and keyboard and my wired 360 controller and neither of them felt right. Also with using the mouse the sensitivity wouldn't stay were I put it often resetting to some random number while I was playing. When you're playing a game and all of a sudden the mouse goes all wonky due to the sensitivity deciding on it's own to change it doesn't inspire confidence.
Everything about this demo feels wrong. It's not fun to play and it's always feels like you're fighting with the game on top of the other players. The bloom is a major problem that needs to be toned down in the final game or preferably taken out all together. The controls are garbage and need major tweaking but I don't think either of these will happen. The first Crysis was a great game with amazing graphics (Part 1 looks better than part 2) and super tight controls. I don't see how Crytek could drop the ball this hard on the sequel but it's a real shame. I know it's only a demo but a demo is suppose to help sell the final product and all playing this demo has done for me is make me not want to play Crysis 2. It took a game I was super excited for and made me not even care. Crytek may address some of my issues in the final game but I'll never know as I will never play Crysis 2. Maybe the mod scene can get their hands on this and actually make the game playable, of that we can only hope.
Wednesday, March 2, 2011
20 Years of Street Fighter 2
Today marks the 20th anniversary of one of my all time favorite games, Street Fighter 2: The World Warriors. This is a game that completely changed my life. I was so blown away by it, it helped fuel an obsession that you stay with me for almost the whole 20 years.
I had only played a little of the first Street Fighter, in the arcade with those giant rubber buttons you had to beat on to do the punched and kicks and on the Turbo-CD when it was known as Fighting Street. It was a clunky mess and really hard to play on either platform but for the first fighting I had ever played I still put a few quarters in it at the arcade and then I'd fire it up at home on occasion after I owned it. In the end it was just one of those two player games you keep around if you have a friend over and they want to play with you.
So a little while later I ended up going with my dad to Pittsburgh on a business trip. While he was in meetings all day I was free to explore the wonderful outskirts of Pittsburgh and yeah it was as great as it sounds. The only thing near the hotel was a really crappy mall. You know how in most places there's the nice mall with all the stores and food courts and all that jazz, then there's the other mall that you only go to if you need a cheap haircut or knockoff cupcakes or something? Well this was the second kind and it was a pretty bad mall but it did have an arcade. I wandered around the arcade a bit and ended up spending some money on the Simpsons arcade game. After that I went further in and there it was like it was calling out to me, Street Fighter 2.
I instantly recognized the name and I couldn't believe a game that mediocre had a sequel. Watching the demo I saw all these new fighters and they all looked interesting and it looked so smooth in the the way it played. I dropped my quarters in and that's when it all started. I played Blanka the first time I tried it out because he was a monster and I thought he looked cool. I ended up going through all the characters and decided that Guile would be the one I played as. When I went back to the hotel to have dinner with my dad it was all I could talk about surely boring the crap out of him but I was just so into it. The next day couldn't come fast enough so I could go back over there and play some more.
That was the first time I played Street Fighter 2 eventually there was an arcade close enough to me where I could go play it. I would go to the mall early on Sundays so I could have the SF2 machine to myself to practice and practice I did I eventually became pretty good at it.
Then came the greatest thing ever for me at that time, SF2 was coming to the SNES! I think I nearly crapped when I heard that news. That took the obsession to a whole new level, it allowed me as I'm sure it allowed others to get even better at the game without having to blow through quarters. Being able to spend more time with the characters I ended up moving away from Guile and I started using Ken. I liked that Ken didn't need to charge his moves and I just found him easiest for me to use.
Then of course we had the Championship Edition in the arcade which added the ability to play as the four bosses of SF2. Balrog, Vega, Sagat, and M Bison and this added a whole new level to the game as you had real people using these guys. Even though I was still playing SF2 at home I spent a ton of time in the arcades playing CE as M Bison.
Next up was Hyper Fighting and then Super Street Fight 2. SSF2 added four more characters, T Hawk, Fei Long, Cammy and Dee Jay while tweaking and adding some stuff to the others. This is the version of SF2 I spent the most time playing as it was in the arcades and on the SNES. I would literally play this for hours upon hours. I knew every character, all their moves and I could win with any of them. It's also around the time I shifted my focus from Ken to Ryu. Since SSF2 I've used Ryu in any Capcom fighting game that has him and I've never looked back.
As with Hyper Fighting before it we saw the release of Super Street Fighter 2 Turbo. With this came one new character in the form of the hidden boss Akuma and again some more character tweaks. A super meter was also added in that when filled it allowed you to do a super version of one of the basic special moves. This is the version of SF2 I spent the least amount of time with. I only played it in the arcade a couple times as none of them near me had any machines and the only home version to come out was for the 3DO. I was going to get the 3DO version but the system's controller was so bad for fighters I didn't really care.
With the success of SF2 we saw tons of 2D fighters come out and I pretty much played them all. If it was an obscure 2D fighter on the SNES or the Genesis I played it. If I heard an arcade 50 miles away had some new fighter before the one near me I went to play the new game there. Sitting here writing this now I'm flooded with memories of all the crappy fighters I've played. Even though none of them held a candle to SF2 I still searched for them and spent some time with each one. At the time the only other 2D fighter to hold my interest was Mortal Kombat.
Street Fighter 2 for me was the best set of fighting games to ever come out and nothing that's come out since has been able to hold up. Even Street Fighter 4 which is a throwback to SF2, I just couldn't get into it. I'll remember all the time I spent playing SF2 very fondly, it was and still is just simply awesome.
I had only played a little of the first Street Fighter, in the arcade with those giant rubber buttons you had to beat on to do the punched and kicks and on the Turbo-CD when it was known as Fighting Street. It was a clunky mess and really hard to play on either platform but for the first fighting I had ever played I still put a few quarters in it at the arcade and then I'd fire it up at home on occasion after I owned it. In the end it was just one of those two player games you keep around if you have a friend over and they want to play with you.
So a little while later I ended up going with my dad to Pittsburgh on a business trip. While he was in meetings all day I was free to explore the wonderful outskirts of Pittsburgh and yeah it was as great as it sounds. The only thing near the hotel was a really crappy mall. You know how in most places there's the nice mall with all the stores and food courts and all that jazz, then there's the other mall that you only go to if you need a cheap haircut or knockoff cupcakes or something? Well this was the second kind and it was a pretty bad mall but it did have an arcade. I wandered around the arcade a bit and ended up spending some money on the Simpsons arcade game. After that I went further in and there it was like it was calling out to me, Street Fighter 2.
I instantly recognized the name and I couldn't believe a game that mediocre had a sequel. Watching the demo I saw all these new fighters and they all looked interesting and it looked so smooth in the the way it played. I dropped my quarters in and that's when it all started. I played Blanka the first time I tried it out because he was a monster and I thought he looked cool. I ended up going through all the characters and decided that Guile would be the one I played as. When I went back to the hotel to have dinner with my dad it was all I could talk about surely boring the crap out of him but I was just so into it. The next day couldn't come fast enough so I could go back over there and play some more.
That was the first time I played Street Fighter 2 eventually there was an arcade close enough to me where I could go play it. I would go to the mall early on Sundays so I could have the SF2 machine to myself to practice and practice I did I eventually became pretty good at it.
Then came the greatest thing ever for me at that time, SF2 was coming to the SNES! I think I nearly crapped when I heard that news. That took the obsession to a whole new level, it allowed me as I'm sure it allowed others to get even better at the game without having to blow through quarters. Being able to spend more time with the characters I ended up moving away from Guile and I started using Ken. I liked that Ken didn't need to charge his moves and I just found him easiest for me to use.
Then of course we had the Championship Edition in the arcade which added the ability to play as the four bosses of SF2. Balrog, Vega, Sagat, and M Bison and this added a whole new level to the game as you had real people using these guys. Even though I was still playing SF2 at home I spent a ton of time in the arcades playing CE as M Bison.
Next up was Hyper Fighting and then Super Street Fight 2. SSF2 added four more characters, T Hawk, Fei Long, Cammy and Dee Jay while tweaking and adding some stuff to the others. This is the version of SF2 I spent the most time playing as it was in the arcades and on the SNES. I would literally play this for hours upon hours. I knew every character, all their moves and I could win with any of them. It's also around the time I shifted my focus from Ken to Ryu. Since SSF2 I've used Ryu in any Capcom fighting game that has him and I've never looked back.
As with Hyper Fighting before it we saw the release of Super Street Fighter 2 Turbo. With this came one new character in the form of the hidden boss Akuma and again some more character tweaks. A super meter was also added in that when filled it allowed you to do a super version of one of the basic special moves. This is the version of SF2 I spent the least amount of time with. I only played it in the arcade a couple times as none of them near me had any machines and the only home version to come out was for the 3DO. I was going to get the 3DO version but the system's controller was so bad for fighters I didn't really care.
With the success of SF2 we saw tons of 2D fighters come out and I pretty much played them all. If it was an obscure 2D fighter on the SNES or the Genesis I played it. If I heard an arcade 50 miles away had some new fighter before the one near me I went to play the new game there. Sitting here writing this now I'm flooded with memories of all the crappy fighters I've played. Even though none of them held a candle to SF2 I still searched for them and spent some time with each one. At the time the only other 2D fighter to hold my interest was Mortal Kombat.
Street Fighter 2 for me was the best set of fighting games to ever come out and nothing that's come out since has been able to hold up. Even Street Fighter 4 which is a throwback to SF2, I just couldn't get into it. I'll remember all the time I spent playing SF2 very fondly, it was and still is just simply awesome.
Thursday, February 24, 2011
Maximum Review! Crysis and Crysis: Warhead
Crysis the system killer, the game that's suppose to bring a PC to it's knees. Even today four years after the game was released people still want a PC that can run Crysis at max settings. Recently I played through Crysis for the second time and I played Warhead for the first time yesterday.
Crysis is the story of Raptor team. They're sent to this island to investigate the Koreans who have some bad stuff going on. They've uncovered a relic and they're completely unaware of what they have in their possession. You play as part of Raptor team either Nomad (Crysis) or Psycho (Warhead) and you experience the same story from both of their perspectives. I really liked the way this was handled. There is a certain part in Crysis where Nomad and Psycho split up and this is where Warhead picks up. Both games reference each other with Warhead really bringing the Crysis references as you play through it. As far as the story goes though it's not something we haven't seen before. The military is sent to fight another military and then crap goes south when all of a sudden aliens!
Crysis is a FPS game, you run and gun your way through the jungle fighting your way to the end. This is where Crysis is probably at it's weakest as it's a basic FPS game, it doesn't really bring anything new to the table as far as gameplay. If you've played a PC FPS you've probably played a game like Crysis. The gimmick in Crysis is the Nanosuit which allows you to do some really cool things. You have the basic armor upgrade which is just like armor in any other game. You also get access to super speed which lets you run fast. You can cloak like the Predator which does add something to the gameplay. Cloaking and hiding from the enemy only to sneak up on them for a surprise attack is really cool. Lastly we have the super strength which is interesting. Not only does this give you the power to jump really high it also helps with your aiming. Putting on super strength helps with the weapon sway and reduces the recoil from your guns. I really like the way the strength was implemented in this and for anyone who likes to snipe it's extremely useful.
I don't want anyone to take me saying Crysis is just another FPS to take that to mean it's a bad game because it's far from that. Crysis is at it's core a really fun game, an extremely fun game. The thing I love about the whole thing is the feel of it. The way your character moves and handles his gun is just really nice. The weapon sway as you aim and shoot the little details like your iron sites becoming misaligned as you strafe is a great affect. Crysis unlike many FPS games models the whole character so you can look down and see your feet and legs, it just adds to the immersion.
You can't mention Crysis or Warhead without mentioning the graphics. Both games look amazing. They are both to me still the best looking games out right now. The jungles look amazing but the real star of this show are the snow levels. As I was playing Crysis I was in awe of the snow levels, especially the first one you're in it just looks so good. You do still need a decent machine to play these games at the max settings. While that doesn't mean what it use to meaning you can have a pretty hefty machine at a good price, you still need a good PC. One thing I heard about Warhead when it came out was how it ran better then Crysis but for this this wasn't the case. I had Warhead set up the same way as Crysis and for me it ran worse, with a lot of stuttering and hitching up. Your mileage may vary with this.
The differences between Crysis and Warhead aren't that varied. You get more weapons in Warhead but most of them weren't that useful to me. You have access to mines and claymores but I didn't use either of them my whole time through Warhead. One thing about both games I couldn't stand was how the default weapon was handled. You're given a version of the Scar and it's actually a good gun but the ammo is extremely limited, especially in Crysis. Once you run out of Scar ammo in Crysis you are forced to switch to the KPA assault weapon and I only remember one time where you get access to another Scar but by then you have so much KPA rifle ammo you won't want to swtich. Warhead gives you more Scar ammo to find but it's still to far and between to make much of a difference. It's like all those WW2 games where you're forced to use the German guns. To me it's not as much fun to use the same guns the enemies use all the time but it doesn't really break the game or anything.
Back to the story for a moment Warhead tries to be different than Crysis. While Crysis is a pretty straight forward war story with aliens Warhead also does this but they try to get inside the character of Psycho. We're given some back story and some characters from his past to bring us deeper into his world. None of this was hinted at in the first game so now all of a sudden Crytek is expanding on a secondary character from the first game. It didn't make a lot of sense to me. They try to portray Psycho as a emotionally damaged soldier but it just doesn't work. I don't know how I would of handled it but the way it's presented is just weak. I can sum Psycho up in three words, he is British.
Crysis is awesome. It looks great has great combat and some really cool set pieces. Warhead is good but what Crytek tried to do with it for me hurt the game. trying to flesh out a character in an expansion when the first game didn't have anything like that just feels out of place. Maybe if the first game had gone into the past of Nomad or something, I don't know. You should play Crysis and if you love it then check out Warhead to get more of the story. If you play Crysis and you only liked it or are indifferent then pass Warhead by.
Crysis - 9 out of 10
Crysis: Warhead 6 out of 10
Crysis is the story of Raptor team. They're sent to this island to investigate the Koreans who have some bad stuff going on. They've uncovered a relic and they're completely unaware of what they have in their possession. You play as part of Raptor team either Nomad (Crysis) or Psycho (Warhead) and you experience the same story from both of their perspectives. I really liked the way this was handled. There is a certain part in Crysis where Nomad and Psycho split up and this is where Warhead picks up. Both games reference each other with Warhead really bringing the Crysis references as you play through it. As far as the story goes though it's not something we haven't seen before. The military is sent to fight another military and then crap goes south when all of a sudden aliens!
Crysis is a FPS game, you run and gun your way through the jungle fighting your way to the end. This is where Crysis is probably at it's weakest as it's a basic FPS game, it doesn't really bring anything new to the table as far as gameplay. If you've played a PC FPS you've probably played a game like Crysis. The gimmick in Crysis is the Nanosuit which allows you to do some really cool things. You have the basic armor upgrade which is just like armor in any other game. You also get access to super speed which lets you run fast. You can cloak like the Predator which does add something to the gameplay. Cloaking and hiding from the enemy only to sneak up on them for a surprise attack is really cool. Lastly we have the super strength which is interesting. Not only does this give you the power to jump really high it also helps with your aiming. Putting on super strength helps with the weapon sway and reduces the recoil from your guns. I really like the way the strength was implemented in this and for anyone who likes to snipe it's extremely useful.
I don't want anyone to take me saying Crysis is just another FPS to take that to mean it's a bad game because it's far from that. Crysis is at it's core a really fun game, an extremely fun game. The thing I love about the whole thing is the feel of it. The way your character moves and handles his gun is just really nice. The weapon sway as you aim and shoot the little details like your iron sites becoming misaligned as you strafe is a great affect. Crysis unlike many FPS games models the whole character so you can look down and see your feet and legs, it just adds to the immersion.
You can't mention Crysis or Warhead without mentioning the graphics. Both games look amazing. They are both to me still the best looking games out right now. The jungles look amazing but the real star of this show are the snow levels. As I was playing Crysis I was in awe of the snow levels, especially the first one you're in it just looks so good. You do still need a decent machine to play these games at the max settings. While that doesn't mean what it use to meaning you can have a pretty hefty machine at a good price, you still need a good PC. One thing I heard about Warhead when it came out was how it ran better then Crysis but for this this wasn't the case. I had Warhead set up the same way as Crysis and for me it ran worse, with a lot of stuttering and hitching up. Your mileage may vary with this.
The differences between Crysis and Warhead aren't that varied. You get more weapons in Warhead but most of them weren't that useful to me. You have access to mines and claymores but I didn't use either of them my whole time through Warhead. One thing about both games I couldn't stand was how the default weapon was handled. You're given a version of the Scar and it's actually a good gun but the ammo is extremely limited, especially in Crysis. Once you run out of Scar ammo in Crysis you are forced to switch to the KPA assault weapon and I only remember one time where you get access to another Scar but by then you have so much KPA rifle ammo you won't want to swtich. Warhead gives you more Scar ammo to find but it's still to far and between to make much of a difference. It's like all those WW2 games where you're forced to use the German guns. To me it's not as much fun to use the same guns the enemies use all the time but it doesn't really break the game or anything.
Back to the story for a moment Warhead tries to be different than Crysis. While Crysis is a pretty straight forward war story with aliens Warhead also does this but they try to get inside the character of Psycho. We're given some back story and some characters from his past to bring us deeper into his world. None of this was hinted at in the first game so now all of a sudden Crytek is expanding on a secondary character from the first game. It didn't make a lot of sense to me. They try to portray Psycho as a emotionally damaged soldier but it just doesn't work. I don't know how I would of handled it but the way it's presented is just weak. I can sum Psycho up in three words, he is British.
Crysis is awesome. It looks great has great combat and some really cool set pieces. Warhead is good but what Crytek tried to do with it for me hurt the game. trying to flesh out a character in an expansion when the first game didn't have anything like that just feels out of place. Maybe if the first game had gone into the past of Nomad or something, I don't know. You should play Crysis and if you love it then check out Warhead to get more of the story. If you play Crysis and you only liked it or are indifferent then pass Warhead by.
Crysis - 9 out of 10
Crysis: Warhead 6 out of 10
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